Animation Glossary

 In this post I am going to create a glossary with the vocabulary connected to animation. I think it is very important to know the technical vocabulary to be able to incorporate it when talking about a project. 

Firstly it is important to know the very basic terms: 

2D or "traditional" animation - this is an animation that is made from a series of drawings in a flat environment. A flat environment is a different name for a two dimensional environment, therefore it is just based an X and Y axes. 

3D or "computer" animation - this type of animation is created by using a software where the world is displayed in an environment with X, Y and Z axes. Having a world based on 3 axes means it is 3 dimensional. Down below I have attached a picture explaining how a 3 dimensional plane looks like.


Stop-motion animation - This type of animation is when the there is an object created, moved and photographed a frame at a time.

Key frame - This is a frame in a timeline at which there is a change. 

Key pose - This is a main action drawing that is happening in the key frame. Down below I have attached an image showing key poses and inbetweens. Key poses are the one highlighted with the letters A B C D and E. 


Thumbnail - This is a small sketch used as a reference for a final piece.

Inbetweens - Frames that are drawn on between pose A and pose B. In the picture with the key poses, there are also drawn some inbetweens. They are generally in between the key poses. 

Twinning - When a character moves symmetrically on both sides. This is something to avoid because it looks very unnatural. Down below I attached an example of twinning and on how to avoid it. 

To find and correctly define the animation vocabulary I have used an article called "Animation Glossary", to access this article click here.


Comments

  1. It is very important to learn key terms and have a glossary - good work

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